The world of Albion is estimated to be roughly ten times as large as the first game, including many more available items, armor, and weapons for the player to collect, along with new tattoos and haircuts. Players can have families now, children, which will look up to the player as a moral and stylistic compass, or have protected (or unprotected) sex. ![]() The whole point of Fable II is to provide the player with a living, breathing world which changes dynamically as the character and events in the story occur, meaning that the player's actions will have a direct effect on the world, and the world will have an effect on the character. ![]() ![]() Unlike in the original Fable, the player can choose to be female this time around, and the character will further change based on many personality traits such as cruelty, kindness, faith, and corruption. Set in the land of Albion 500 years after the original game's story, the player once again begins the game as a hero whose development is governed entirely by his or her actions.
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